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Codename eagle init d3d failed
Codename eagle init d3d failed








codename eagle init d3d failed
  1. #CODENAME EAGLE INIT D3D FAILED CODE#
  2. #CODENAME EAGLE INIT D3D FAILED TRIAL#
  3. #CODENAME EAGLE INIT D3D FAILED FREE#

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codename eagle init d3d failed

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#CODENAME EAGLE INIT D3D FAILED FREE#

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codename eagle init d3d failed

Default is 1.7 */įor (g=0 g 255) thiscol = 255 if (thiscol 255) thiscol = 255 if (thiscol 255) thiscol = 255 if (thiscol FILTCAP ) difference = FILTCAP * TODO: Read from 3dfx environment variables or whatever Glide provides. Static uint8_t thefilterg // for greenįloat GAMMA_RED, GAMMA_GREEN, GAMMA_BLUE Static uint8_t thefilter // pixel filter, feeding from one or two Unsigned gamma_red // gamma correction lookup table for red * Put processed image back into the buffer */īTW what's the fastest way to test Glide? As in a DOS-based Voodoo demo that loads very quickly? (all the ones I know are for V2) It takes 3 minutes for me to get from compilation to 3dfx splash with Win98+Turok

#CODENAME EAGLE INIT D3D FAILED CODE#

Non-PCem code follows: my initial C implementation of the shader in Q3's texture loader which doesn't have this weird precision issue Voodoo_filterline(fil, voodoo->h_disp, offset) If (vline = 1) /* Add alternating purple lines */ Unsigned ail /* interleaved 24-bit RGB */ Unsigned fil /* interleaved 24-bit RGB */ #define MIN(a, b) ((a) fbiInit0 & FBIINIT0_VGA_PASS) handle offset of 4x1, which is supposed to do 3 pixels to the right then one to the left If (voodoo->fbiInit0 & FBIINIT0_VGA_PASS) Voodoo->scrfilter = device_get_config_int("dacfilter") Static rgba_u rgb332, rgb565, argb1555, argb4444 Ĭode: Select all void voodoo_callback(void *p) If (difference FILTCAPG ) diffg = FILTCAPG If (thiscol FILTCAP ) difference = FILTCAP Int thefilterg // pixel filter, feeding from one or two Int thefilter // pixel filter, feeding from one or two

codename eagle init d3d failed

Int gammer // gamma correction lookup table It's not accurate because it's missing the faint purple lines, and it seems to do it bidirectional (when it should be 3 to the right, 1 to the left IIRC)Īcclaimfilter.png (120.76 KiB) Viewed 49018 times

#CODENAME EAGLE INIT D3D FAILED TRIAL#

this is just a rough initial implementation by trial and error a ton of it could be refactored, optimized, and vectorized leilei - dac screen filter, this is a messy hack with bad comment conventions Code: Select all if (voodoo->fbiInit0 & FBIINIT0_VGA_PASS)










Codename eagle init d3d failed